We have now been working in 3ds Max for a couple of weeks. In the first tutorial we watched about were everything is and what it does helped me to progress or to smoothly move into making more complex 3d models. In the future I might go back into that section and watch the video or do the matching to refresh my memories about were something is located or what it does or even the name of the tool.
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I think I will enjoy 3D modeling but, some things that are going to be hard are making my vision exactly how I want it.For example I had a certain vision for the elephant that we made but, that vision didn't come alive because of lack of knowing the program. Some stuff thats going to be easy is coming up with a image or object that I want to create and make. Over all, I think I will enjoy the software and I look forward to what we are going to do in the future.
Over the past week, we have been working on a project using both vector and bitmap images. A few skills I have picked up are knowing when to use Photoshop and knowing when to use adobe illustrator. This is important because by using the correct one you can get the full potential out of the program. Like for example you can color in Photoshop and etc. Also another technique is that I can use the paintbrush tool free handed much better now for making nice smooth line instead of jagged non-straight lines. I haven't really picked up any skills for this kind of school work out side of the school. In my opinion I prefer Photoshop because, It has some of the stuff and tools from illustrator along with its own special tools and over all its just easier and more straight forward.
The past week we have been working with Illustrator instead of Photoshop. Although Photoshop is easier to use it also lacks certain tools to make the ideal image. Illustrator has almost any tool you could think of needing to make the ideal image. Therefore I think that I like illustrator way more than Photoshop. However I love the simplicity of Photoshop.
For the last weeks in school we been learning about "The principles of design". During the course of this post I will be discussing components. First, on the game poster above the creator uses the principles of design to convey his or her message. What's the message? I think the message of this game poster is the game is most likely going to occur in space, possibly has something to do with aliens. What principles of design do they use? The first one I see is contrast because the main character is the one with the brightest light and the background is darker contrasted to the main character. Also I see proportion be cause the main character is also the biggest thing on the poster so by using size you can make something appear closer than other shapes/characters/objects.
Secondly, the thing that's been hardest this week was trying to manege my time in a way that I could get everything done. Also learning these techniques in photoshop help me learn more about the tools too because now I know ways to use them and what there capabilities are. Finally, the tool that impressed me most was the magic wand because it makes it easier to get stuff more precise and very detailed. Also it lights the load if you have to color something that's big. This week, we were tasked with collecting data using the TI SensorTag, analyzing the data collected, and writing a report about our findings. I think the hardest thing or biggest difficulty was getting everyone tgo to and or aggreing to go to one place on cmapus. This is because everyone had thier own prefrence to where we should or should have gone. To solve this problem or difficulty next time I think the group should have a predetermined list of places to go.
Data visualization is important to me as a student, because Charts and graphs are very helpful because you don't need to look at them for long to understand all of the information given. In the first article, they said that the average human attention span is eight minutes. So a quick way for showing an audience data without letting them loosing focus on you is by showing them a graph or a chart. It also helps you see stuff on a full scale instead of half. Those are reasons why data visualization is important to someone like me or a student. One way data visualization can made to change a school is by showing a problem through a graph so others who have the capabilities to fix the problem can see it in a easier way. You could even show a chart of a solution or what the actually change would be if something was done to try to solve the problem. The use and significance of data visualization keeps on expanding. Data visitation makes my life a whole lot easier
In this blog post I will be discussing how the copyright law affects the artistic integrity of the game industry. First, I want to talk about why its good to have the copyright law as a protection for a creative person. This is good because, credit will go where it is due for a good or creative idea. Also I know this is one of the major up sides to this part of that law. Secondly, A downside is that it would limit someones creativity. How? Well if you think about it you can easily copyright in everyday use of anything, You can even self copyright like we learned the other day. So this law would limit the extra touch you might put on something like a song or such. Lastly I don't think the copyright law should be changed, because all of the upsides and downsides are playing in someones favor one way or another.
We had a guest speaker that came to my scientific visualization on Tuesday named Colin Dwan. He works and is the CEO at Prologue Games. He talked to us about his experience in the game industry as a professional game designer. The way he applied to a game design job was by emailing all the gaming companies he could find, while he was a intern. He also taught us about how when a team is working a on game story they make a branch system giving players options on how they want to continue in the story-line. It takes team work and fort to make a game Most of the time companies have limited time and resources to make the games. In the detective murder mystery game "Knee Deep" which Colin helped make, their team decided on making a story-based game with less-options and a longer game. He did help me on finding out that if you work in the game industry you might be doing something that is not related to games at all.
On Thursday we had a guest speaker named Richard White. He is a assistant director of some of the newer movies you might have seen like, 300: rise of an empire, Max steel and terminator genesis. He basically explained what he did in his position which was very interesting. I learned that the film industry is really no different than any other company or organization that uses any form of science visualization. For example he showed us a clip from the terminator. They replaced a body builders face with the younger Arnold Schwarzenegger's face from the very first terminator using reference point dots to computer generate the face on the body builder. We and the film industry use sci-vis techniques alike. For stuff such as modeling. overall I think it was a really cool opportunity to have a guest speaker like him. Look forward to more in the future.
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